Cycling VR game

The problem

In many multinational companies, taking a break from work means playing play. I thought about this project idea while I was observing the number of Devs in Globant that behaved in this way. Sitting for long periods of time is not healthy, affects our ability to concentrate and the lack of exercise affects our mood. So how to help people to take a break from work in a fun way while avoiding a sedentary lifestyle.

The goal

The goal of this project was to use technology to help people improve their lifestyles. In addition, strengthen the links between workers and generate new relationships. We also wanted to inspire workers to use and explore new technologies, in this case Virtual Reality.

The challenge

Using Oculus lenses in sync with a fixed bicycle we created a game to race towards peers.


As it was a side project, I managed to get the approval from the head of the Gaming department to put together a team in order to develop a prototype. The team was composed of a Product Manager, a VR developer, a hardware engineer and myself as UX/UI.

I developed a prototype to exhibit at the Game Developer Conference in San Francisco. It had a sensor that counted the laps to simulate the speed in the game. The prototype was made of a 3D printed case modelled in Rhino. A lap counter composed by a magnet and an Arduino mega, a bluetooth module and a lithium battery. We decided to use a pedal instead of a bike because it was easy to transport abroad.

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